This doesn't mean this is perfect though. This is one of the better puzzle titles in recent memory simply because of how new the ideas are, and then how well the game uses each of these new ideas to really test your puzzle solving skills. Levels are short, but tight, and each and every new idea here feels well executed. This is something that makes the experience truly great, and there's a good variety of concepts here, but then an even better variety of how to properly use them. Each level starts out simple, eventually ramping up to the point that will force the player to stop and think about everything they think they know about the puzzle mechanics. One will be about making objects larger or smaller through perception, while another will have objects appear by orienting drawing on the wall a certain way, while another will make duplicates of an object appear by clicking on it. Each one will introduce a new concept to play around with. There are nine levels in total, although one is just a standard sort of a conclusion. There are some great puzzles here, and since they are so unique it is impossible to draw back on previous experiences to help solve them.Įqually impressive is the variety. You'll try the same thing over and over, until something finally clicks and the sense of accomplishment that follows is just fantastic. This makes the eventual reward of figuring things out all the better, though, and there are going to be some puzzles that present a genuine struggle followed by a legitimate "Aha!" when the answer is finally figured out. There are multiple puzzles in here that forced yours truly to really think, and it isn't uncommon to try to try and power through a level using well established concepts only to be met with utter failure. It just sort of dumps you in a room and then walks away without so much as a little hint. When the game really shines though, is when it gets around to really playing around with the mechanics, and it does a great job not holding the player's hand. The game will introduce a concept, then show a couple of different ways it can be used. A good chunk of these are admittedly fairly obvious, and it is fairly easy to breeze through most of the levels fairly quickly. It would just be a novelty without some puzzles built around the core concept and fortunately there are some absolutely fantastic ones waiting to be solved here. While it is interesting in concept, interesting isn't enough in a title like this. The whole thing is built around mechanics like this, and this is the kind of game that is almost impossible to put down just because it's exciting to see what new surprise is waiting around the corner. A huge chess piece might be blocking the doorway, but pick it up and turn around and suddenly it is the size of a normal chess piece and it isn't much of an obstacle any more. Now, let go of it and it will take up half a room. Pick up a small block from a table and hold it in such a way to make it look huge on the screen. This is a puzzle that wants to play with perception, and here perception really is reality. It is a puzzler, but it presents some really new and interesting mechanics that really don't even have a close comparison to draw from. Superliminal is unlike any other game out there at the moment. The story is secondary here though, and while it is a nice touch, the big draw here is the gameplay. It is perfectly fine though and serves as a nice enough way to connect all the various puzzles. It sort of feels like they were deliberately going for that Portal sort of vibe, but it doesn't quite capture that same charm that made the latter so iconic. The dialogue is that nice mix of creepy and funny that is reminiscent of Portal, and while the story is definitely minimal, what is here is enjoyable enough. Things start out nice enough, but after a couple wrong turns in dreamland the helpful therapists become less helpful and more panicky when they aren't entirely sure how to get you out anymore. Instead, there are friendly, melodious voices of the therapists in charge here. This sounds like the set up to three or four different horror games in recent memory, but there isn't anything too spooky lurking behind the curtains here. The nameless, faceless protagonist seems to be having some issues with something, and is undergoing some pretty intense dream therapy.
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